Torch Bay

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips: h4. 1. Invite your players Invite them with either their email address or their Obsidian Portal username. h4. 2. Edit your home page Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you're serious and not just playing with the system. h4. 3. Choose a theme If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image. h4. 4. Create some NPCs Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign. A quick tip: The "+" icon in the top right of every section is how to add a new item, whether it's a new character or adventure log post, or anything else. h4. 5. Write your first Adventure Log post The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light "story so far" post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night's adventures. One final tip: Don't stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you're using Obsidian Portal exactly as it was designed, even if your adventure log isn't always up to date or your characters don't all have portrait pictures. That's it! The rest is up to your and your players.

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Episode 1
A murder in Torch Bay

TD;DR Summary: character creation followed by a brief session

On the night of the Market Festival, our heroes were noticed by a well-dressed woman while demonstrating their feats and skills in a variety of competitive events.  She followed the group as they competed in event after event, placing bets and winning money!  Intrigued by their successes and exceptional manners, and as is custom in Torch Bay during the Market Festival, Lady Zinnia Morkul invited them to a tavern in the Business Quarter for the purposes of contracting services from the group for her family, and for the Artisan’s Guild.

During the meal, however, the party was poisoned and rendered unconscious!  Upon awakening they discovered to their dismay that Lady Zinnia Morkul had been assassinated with their own weapons!  They hear the running of feet, and a voice calls out “Lady Morkul, is everything alright?  Customers in the adjoining room reported a scream!”

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Episode 2
Prison?

In the previous adventure, Agnes was insistent the characters give up and explain their way out of the situation.  They were left in a prison cell with some other rabble from the town, apparently there on drunk and disorderly behaviour charges.  Little did our heroes know these beggars and thieves had been bribed to attack them!

Battle begins and the rabble are brought to their knees – with some accidental deaths!  Oops!

The constable comes around to speak with the party after things are settled and… surprisingly, Lady Zinnia Morkul turns up!  She explains that the dead woman was her body double and that she wished to hire the party to investigate her death.  After negotiating their release, possible with a bribe, Lady Morkul takes the party to her estate.  The mansion is beautiful, as would be expected from the patron family of the artisans guild.  Lady Morkul makes the party this offer:

 

  • Find out who is responsible for:

    • The death of her body double
    • The framing of our heroes
  • In exchange:

    • Free lodgings and food at Morkul Estate
    • The right to keep 100% of any loot recovered or found during the investigation
    • Access to Morkul legal aid should characters be arrested in the performance of their duties
    • The right to access future (paid) contracts through Morkul Estate

Clues:

  • Local constabulary discovered Proditsaya and Stanell guild insignias in the room where the murder took place
  • There was a letter on the body asking the characters to intimidate TBPSU members for a fee
  • There was a letter on a character with an assassination contract vs Lady Morkul explaining that luring her via Market Festival would be the perfect way to isolate her.  It was signed with the Proditsaya insignia. 
  • A pouch containing 140gp

All characters signed the contract except Bjorn.  Agnes discovered an enchantment on the contract, and after signing felt the effects of a Geas spell.  What will the party do?  Where will the investigation begin?  Will the party flee the town to escape possible repercussions for the perception they have sided with the Morkul faction?

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